

The game began development in September 2011 by the same development team responsible for Dungeon Fighter Online. Each character possessed their own special abilities and belonged to one of three main roles: offense-focused Assault, stealth-focused Infiltrator, and support-focused Specialist. Although both teams in a match used Section 9 characters, the game was designed so that each team would perceive themselves as Section 9 and their opponents as Kraken terrorists. Players took on the role of classic Section 9 characters as well as brand-new recruits in a battles against the cyberterrorism group "The Kraken" that took place in cyberspace. Attributes which can be used to customise the player's character include power, which grants weapons stealth, used for invisibility detect, which allows the use of reconnaissance drones and support, giving the ability to construct turrets. There were PvE planned, but they never came to fruition.

Players were able to share skills with nearby allies, allowing players to strategically support others, in addition to using thermoptic camouflage and power armor, and controlling various mecha.

The game featured a cyborg customization feature which supported 5,000 different layouts.
